“As heretofore noted, consciousness may have assisted our species’ survival in the hard times of prehistory, but as it became ever more intense it evolved the potential to ruin everything if not securely muzzled. This is the problem: We must either outsmart consciousness or be thrown into its vortex of doleful factuality and suffer, as … Continue reading We need more cosmic horror in games
Difficulty Isn’t Personality: From Software Games Can Be Better than This?
The conversation surrounding From Software’s “Soulsborne” genre is one of the strangest in gaming culture: Should it have an “easy” mode? Is it “too hard”? Are people suckered into thinking their games are good, when it might be a kind of self-delusion to justify spending hours on menial tasks to overcome unnecessarily powerful enemies? I … Continue reading Difficulty Isn’t Personality: From Software Games Can Be Better than This?