Returnal Review: A gorgeous, incredible game you should not buy

Do not buy Returnal. This beautifully-crafted, bullet-hell, third-person sci-fi, action-horror adventure game from the masters at Housemarque is carefully crafted. You play Selene, a scout who crashes on a mysterious, hostile alien planet. Selene is seeking the source of a mysterious signal called “White Shadow”. The game begins where Selene’s ship has crashed and she … Continue reading Returnal Review: A gorgeous, incredible game you should not buy

Disco Elysium impressions: Weirdness as benefit

Studio ZA/UM’s (sic) award-winning game, Disco Elysium, is one of the strangest games I’ve ever encountered. I don’t just mean in terms of story but specifically in terms of both mechanics and categorisation. If you had to ask me what type of game Disco Elysium is I’d have to take a minute to answer. But … Continue reading Disco Elysium impressions: Weirdness as benefit

observer: System Redux review

OBSERVER: SYSTEM REDUX review Observer: System Redux is a remastered version of Bloober Team’s 2017 first-person horror, set in a dark, cyberpunk future Krakow. It’s a future where it’s strange to not have implants and the world is often reduced to digital analysis and numbers, rather than the actual material or world as it exists. … Continue reading observer: System Redux review

Cyberpunk 2077 and the already broken media landscape

CD Projekt Red’s long anticipated open-world RPG, Cyberpunk 2077, has been a colossal failure at launch. More hours and words have been spent detailing how the game is a buggy broken mess than discussing the themes and game's story; console players and reviewers were duped, and despite warnings from their own developers, leadership at CDPR … Continue reading Cyberpunk 2077 and the already broken media landscape

Assassin’s Creed: Valhalla, Review Part 2

Valhalla, Part 2. A dichotomy runs through it all There’s something quite magical about a large, powerful character like Eivor who is also a renowned, gifted poet and animal lover. This dichotomy plays well into this game that itself wishes to be a many-faced entity: At once a stealth-em-up, but also a brutal viking simulator; … Continue reading Assassin’s Creed: Valhalla, Review Part 2

Debunking writing game criticism: My experience as a freelancer

Recently, a throwaway Tweet by an aggressive gamer with 3 followers indicated scorn for my only owning a PS4, when I am a game critic. I dealt with this issue at the height of being targeted by gamergate 6000 years ago – but I’ve seen recent related discussions from colleagues, in light of the upcoming … Continue reading Debunking writing game criticism: My experience as a freelancer

The Pillars of Privilege

The world is on fire and that’s not OK. I’ve noticed a few people pen articles justifying why it’s OK to lose themselves in fiction, in games. This saddens me: The world is hard enough at the moment without people being made to feel guilty about their chosen coping mechanism. But let’s not lie to … Continue reading The Pillars of Privilege

A Plague Tale: Innocence’s resonance into today’s plague-filled world

“A hallmark of pandemic disease is its ability to destroy worlds, not just individuals”  - John Kelly, The Great Mortality. This is the message I took away from Asobo Studio’s A Plague Tale: Innocence. The plague has taken everything. A sea of isolation rages across the landscape, bringing with it a toxic silence. Bodies buried, … Continue reading A Plague Tale: Innocence’s resonance into today’s plague-filled world

Old School Pick: Dying Light

Recently, the folks at Techland released a patch for their year 5 year old game, Dying Light. This is an open-world, action-RPG parkour zombie game. You play as a Kyle Crane, a very generic, entirely forgettable lead who sounds like but isn’t Troy Baker. In this city that is definitely not Turkey, a mysterious virus … Continue reading Old School Pick: Dying Light

Why the Witcher TV-series is a missed opportunity

The Witcher games, particularly Wild Hunt, have seen a recent resurgence in popularity thanks to the titular Netflix show. Though the books and games are divergent, they naturally have much in common – sharing a universe’s history, rather than strictly the present. The Witcher is set in a medieval fantasy world, created by Polish author … Continue reading Why the Witcher TV-series is a missed opportunity