THE LAST OF US: PART 1 review

Returning to the world of The Last of Us is always an exercise in masochism. It is a playground of pain, a circus of self-inflicted damnation, a carnival of blood and horror. The first game introduced us to a lost world, showing us the lives of Ellie, the potential salvation of humanity, and Joel, humanity’s … Continue reading THE LAST OF US: PART 1 review

Ghostwire: Tokyo review

Tango Gameworks made what I consider to be the best recent survival horror game, The Evil Within 2. Its solid gameplay loop, medium-sized open-world design, engaging characters, creep villains and monster design haunted me for some time. Their latest game, Ghostwire, is the start of entirely new franchise, where the Japanese team has diverted themselves … Continue reading Ghostwire: Tokyo review

Watch Dogs: Legion – Bloodline DLC review

A peculiar element of Watch Dogs: Legion was it allowing for both a revolutionary mechanic – Play As Anyone – inserted into an otherwise standard open-world affair. While, yes, it is fun to be able to start a hacker army comprised entirely or partially of grannies, foreign spies, DJs and goth computer wizards, the unique … Continue reading Watch Dogs: Legion – Bloodline DLC review

Returnal Review: A gorgeous, incredible game you should not buy

Do not buy Returnal. This beautifully-crafted, bullet-hell, third-person sci-fi, action-horror adventure game from the masters at Housemarque is carefully crafted. You play Selene, a scout who crashes on a mysterious, hostile alien planet. Selene is seeking the source of a mysterious signal called “White Shadow”. The game begins where Selene’s ship has crashed and she … Continue reading Returnal Review: A gorgeous, incredible game you should not buy

Disco Elysium impressions: Weirdness as benefit

Studio ZA/UM’s (sic) award-winning game, Disco Elysium, is one of the strangest games I’ve ever encountered. I don’t just mean in terms of story but specifically in terms of both mechanics and categorisation. If you had to ask me what type of game Disco Elysium is I’d have to take a minute to answer. But … Continue reading Disco Elysium impressions: Weirdness as benefit

observer: System Redux review

OBSERVER: SYSTEM REDUX review Observer: System Redux is a remastered version of Bloober Team’s 2017 first-person horror, set in a dark, cyberpunk future Krakow. It’s a future where it’s strange to not have implants and the world is often reduced to digital analysis and numbers, rather than the actual material or world as it exists. … Continue reading observer: System Redux review

Cyberpunk 2077 and the already broken media landscape

CD Projekt Red’s long anticipated open-world RPG, Cyberpunk 2077, has been a colossal failure at launch. More hours and words have been spent detailing how the game is a buggy broken mess than discussing the themes and game's story; console players and reviewers were duped, and despite warnings from their own developers, leadership at CDPR … Continue reading Cyberpunk 2077 and the already broken media landscape

Assassin’s Creed: Valhalla, Review Part 2

Valhalla, Part 2. A dichotomy runs through it all There’s something quite magical about a large, powerful character like Eivor who is also a renowned, gifted poet and animal lover. This dichotomy plays well into this game that itself wishes to be a many-faced entity: At once a stealth-em-up, but also a brutal viking simulator; … Continue reading Assassin’s Creed: Valhalla, Review Part 2

Debunking writing game criticism: My experience as a freelancer

Recently, a throwaway Tweet by an aggressive gamer with 3 followers indicated scorn for my only owning a PS4, when I am a game critic. I dealt with this issue at the height of being targeted by gamergate 6000 years ago – but I’ve seen recent related discussions from colleagues, in light of the upcoming … Continue reading Debunking writing game criticism: My experience as a freelancer