Returnal Review: A gorgeous, incredible game you should not buy

Do not buy Returnal. This beautifully-crafted, bullet-hell, third-person sci-fi, action-horror adventure game from the masters at Housemarque is carefully crafted. You play Selene, a scout who crashes on a mysterious, hostile alien planet. Selene is seeking the source of a mysterious signal called “White Shadow”. The game begins where Selene’s ship has crashed and she … Continue reading Returnal Review: A gorgeous, incredible game you should not buy

Disco Elysium impressions: Weirdness as benefit

Studio ZA/UM’s (sic) award-winning game, Disco Elysium, is one of the strangest games I’ve ever encountered. I don’t just mean in terms of story but specifically in terms of both mechanics and categorisation. If you had to ask me what type of game Disco Elysium is I’d have to take a minute to answer. But … Continue reading Disco Elysium impressions: Weirdness as benefit

Hitman 3 Review: Brilliant but a little broken

Hitman 3 sees developer IOI bring their reboot of the assassin simulator puzzle game to a close. Or, to be technical, their World of Assassination trilogy. Players once again take control of the bald, monotone apex predator, Agent 47, as he travels around the world eliminating the One Percent – and that’s not me making … Continue reading Hitman 3 Review: Brilliant but a little broken

Watch Dogs: Legion – About everyone and no one

Watch Dogs: Legion is a strange game. It’s a third-person, open-world game without a central individual character, but rather a single conglomerate – hence the name “Legion”. You take on the roll of the hacker collective known as Ded-Sec, which has been long established since the first Watch Dogs game My plucky all-female Ded-Sec collective … Continue reading Watch Dogs: Legion – About everyone and no one

observer: System Redux review

OBSERVER: SYSTEM REDUX review Observer: System Redux is a remastered version of Bloober Team’s 2017 first-person horror, set in a dark, cyberpunk future Krakow. It’s a future where it’s strange to not have implants and the world is often reduced to digital analysis and numbers, rather than the actual material or world as it exists. … Continue reading observer: System Redux review

Assassin’s Creed: Valhalla, Review Part 2

Valhalla, Part 2. A dichotomy runs through it all There’s something quite magical about a large, powerful character like Eivor who is also a renowned, gifted poet and animal lover. This dichotomy plays well into this game that itself wishes to be a many-faced entity: At once a stealth-em-up, but also a brutal viking simulator; … Continue reading Assassin’s Creed: Valhalla, Review Part 2

Assassin’s Creed: Valhalla, Review Part 1

The Assassin’s Creed franchise is fascinating in its gradual erosion of the very concept that made it initially unique – the titular aspect that has, through time, diminished in its impact and import: being an assassin. The first game leaned very much into the nature of being an assassin, having you play as perhaps one … Continue reading Assassin’s Creed: Valhalla, Review Part 1

A Plague Tale: Innocence’s resonance into today’s plague-filled world

“A hallmark of pandemic disease is its ability to destroy worlds, not just individuals”  - John Kelly, The Great Mortality. This is the message I took away from Asobo Studio’s A Plague Tale: Innocence. The plague has taken everything. A sea of isolation rages across the landscape, bringing with it a toxic silence. Bodies buried, … Continue reading A Plague Tale: Innocence’s resonance into today’s plague-filled world

Thoughts on Death Stranding pt 2

Please read the previous part to understand this... NOTE: SPOILERS FOR DEATH STRANDING AT THE END OF THE ARTICLE When the world is ending, there’s nothing like a warm pizza. Well, at least in the mind of characters in Death Stranding. Despite the recognition that every religion not only got it wrong, but dramatically wrong; … Continue reading Thoughts on Death Stranding pt 2

Thoughts on Death Stranding pt 1

The world is a dead, cold place. Isolation ebbs from the horizon, rather than the setting sun. People – or what remains of them – have dug themselves beneath the world, refusing to set foot on the poisoned planes of their species’ birth. That which ties them to the world, that which is meant to … Continue reading Thoughts on Death Stranding pt 1