The Monolithic Problem with Mass Effect: Andromeda, Part 1 of 2

[This piece contains spoilers for Mass Effect: Andromeda. For folks unfamiliar with the Mass Effect Universe, at the bottom of the essay, I’ve included descriptions of the species mentioned in the main body and alternate image text.] The importance of the analysis of video games and other forms of electronic media may be eclipsed by […]

Finding Religion in the Mass Effect’s Companions – Elijah Beahm

Religion is something of a sensitive spot for the games industry. When it first got started, conservative groups swore it would poison their children’s minds with games like Doom with all its hellish imagery and Dungeons & Dragons with it “teaching magic”. The irony that D&D was originally designed by a Christian man was, sadly, … Continue reading Finding Religion in the Mass Effect’s Companions – Elijah Beahm

FPSs and dysphoria

by Niamh @foxmomniah First person shooters had never been a genre that particularly appealed to me. When I was an awkward little creature pretending to be a boy, I rationalized this dislike in a number of ways, but the dominant rationalization stemmed from the fact that I was the youngest of five sibling. My four … Continue reading FPSs and dysphoria

.@GXAustralia — The Goodbye Blowout Party!

Help us fund GX Australia and join us for a party celebrating both years, our amazing community, and the memories we've all shared. Just a few days left and nearly $5K to go! BACK THIS PROJECT About this project Hey hey! We are Liam Esler & Joshua Meadows, the co-founders and organisers of GX Australia … Continue reading .@GXAustralia — The Goodbye Blowout Party!

Who We Are Now – A queer, post-apocalyptic visual novel on Kickstarter

Download the Who We Are Demo The Game Who We Are Now is a game about trying to move on from past trauma, about trying to find yourself in a world you don't understand anymore, and about finding love even in the most extreme of circumstances. It's a game about exploring the relationships between characters, … Continue reading Who We Are Now – A queer, post-apocalyptic visual novel on Kickstarter

Parlons jeux vidéo! : Représentation en jeux vidéo [FR]

Joignez vous au Musée des sciences et de la technologie du Canada et au laboratoire Technoculture, Art and Games (TAG) pour participer à une soirée de discussions sur la représentation dans les jeux vidéo. Des conférencieres du milieu universitaire et de l’industrie des jeux vidéo parleront de questions relatives au genre, à la culture et … Continue reading Parlons jeux vidéo! : Représentation en jeux vidéo [FR]

Let’s Talk Gaming! : Representation in Video Games [ENG]

Join the Canada Science and Technology Museum and the Technoculture, Art and Games (TAG) lab for an evening of thought-provoking discussions about representation in video games. Invited speakers from academia and the gaming industry will explore gender, culture, and race in video games culture, and some interesting movements working to improve representation.  The session will … Continue reading Let’s Talk Gaming! : Representation in Video Games [ENG]

Job Announcement- @jackboxgames is hiring a Backend Engineer

Jackbox Games is best known for its rapidly expanding catalog of critically acclaimed party games including Quiplash, Drawful, Fibbage, The Jackbox Party Pack, The Jackbox Party Pack 2, and the recently released (and unsurprisingly named) The Jackbox Party Pack 3. As Jackbox Games moves into the last 83% of this century, we hope to build … Continue reading Job Announcement- @jackboxgames is hiring a Backend Engineer

The Normality Problem

By Matt Sayer What is 'normal'? Philosophers have grappled with this question for centuries, seeking to establish a set of archetypal human characteristics that represent the baseline of our species. Despite their best efforts, though, the concept resists codification. Is normal the mean, the average, the mathematical derivative of the grand sum of human life? … Continue reading The Normality Problem

Help @GXAustralia happen in 2017!

https://www.kickstarter.com/projects/gxaustralia/gx-australia-2017-australias-most-inclusive-conven/widget/video.html There's just 7 Days left for the GX Australia Kickstarter to reach it's goal of $60,000 to make the convention happen in 2017!! BACK THIS PROJECT! About this project Want to spend an incredible weekend hanging out with the friendliest bunch of geeks you'll ever meet? Are you passionate about video games, or dreamed … Continue reading Help @GXAustralia happen in 2017!