Help us fund GX Australia and join us for a party celebrating both years, our amazing community, and the memories we've all shared. Just a few days left and nearly $5K to go! BACK THIS PROJECT About this project Hey hey! We are Liam Esler & Joshua Meadows, the co-founders and organisers of GX Australia … Continue reading .@GXAustralia — The Goodbye Blowout Party!
Download the Who We Are Demo The Game Who We Are Now is a game about trying to move on from past trauma, about trying to find yourself in a world you don't understand anymore, and about finding love even in the most extreme of circumstances. It's a game about exploring the relationships between characters, … Continue reading Who We Are Now – A queer, post-apocalyptic visual novel on Kickstarter
Joignez vous au Musée des sciences et de la technologie du Canada et au laboratoire Technoculture, Art and Games (TAG) pour participer à une soirée de discussions sur la représentation dans les jeux vidéo. Des conférencieres du milieu universitaire et de l’industrie des jeux vidéo parleront de questions relatives au genre, à la culture et … Continue reading Parlons jeux vidéo! : Représentation en jeux vidéo [FR]
Join the Canada Science and Technology Museum and the Technoculture, Art and Games (TAG) lab for an evening of thought-provoking discussions about representation in video games. Invited speakers from academia and the gaming industry will explore gender, culture, and race in video games culture, and some interesting movements working to improve representation. The session will … Continue reading Let’s Talk Gaming! : Representation in Video Games [ENG]
Jackbox Games is best known for its rapidly expanding catalog of critically acclaimed party games including Quiplash, Drawful, Fibbage, The Jackbox Party Pack, The Jackbox Party Pack 2, and the recently released (and unsurprisingly named) The Jackbox Party Pack 3. As Jackbox Games moves into the last 83% of this century, we hope to build … Continue reading Job Announcement- @jackboxgames is hiring a Backend Engineer
By Matt Sayer What is 'normal'? Philosophers have grappled with this question for centuries, seeking to establish a set of archetypal human characteristics that represent the baseline of our species. Despite their best efforts, though, the concept resists codification. Is normal the mean, the average, the mathematical derivative of the grand sum of human life? … Continue reading The Normality Problem
https://www.kickstarter.com/projects/gxaustralia/gx-australia-2017-australias-most-inclusive-conven/widget/video.html There's just 7 Days left for the GX Australia Kickstarter to reach it's goal of $60,000 to make the convention happen in 2017!! BACK THIS PROJECT! About this project Want to spend an incredible weekend hanging out with the friendliest bunch of geeks you'll ever meet? Are you passionate about video games, or dreamed … Continue reading Help @GXAustralia happen in 2017!
by W. L. Bolm When I was 19 or 20, I bought The Sims. I was in a bad marriage and hundreds of miles away from any family; the game was a way for me to escape for hours into a digital universe where I could build mansions and lead fictional characters through their lives, … Continue reading Learning Self Care from The Sims
https://www.kickstarter.com/projects/zisle/zisle-a-cyclepunk-zombie-rpg/widget/video.html A Tactical-RPG where turned-based combat and exploration rely on your team's chemistry as you fight the undead and reclaim your city! BACK THIS PROJECT About this project They blew the bridges out. And we ran out of bullets. Bikes. Raw material for surprisingly effective weapons. And they're everywhere. But so are these undead ghouls, … Continue reading Z’Isle -A Cyclepunk Zombie RPG : Signal Boost
Women in Game Development Breaking the Glass Level Cap Edited by Jennifer Brandes Helpler Disclosure: I have had the chance to collaborate with many of the women who contributed to this book. Either by writing for them, collaborating with them on projects, having them as a guest on my podcast, or paneling with them at … Continue reading Review – Women in Game Development – Breaking the Glass Level Cap