Please read the previous part to understand this... NOTE: SPOILERS FOR DEATH STRANDING AT THE END OF THE ARTICLE When the world is ending, there’s nothing like a warm pizza. Well, at least in the mind of characters in Death Stranding. Despite the recognition that every religion not only got it wrong, but dramatically wrong; … Continue reading Thoughts on Death Stranding pt 2
The world is a dead, cold place. Isolation ebbs from the horizon, rather than the setting sun. People – or what remains of them – have dug themselves beneath the world, refusing to set foot on the poisoned planes of their species’ birth. That which ties them to the world, that which is meant to … Continue reading Thoughts on Death Stranding pt 1
Recently, I published a piece on IGN about Control and the weird and “New Weird” subgenre of horror. To me, what makes this such an essential genre is how it taps into the two conflicting realisations: our need for answers and our recognition of the vastness and weirdness of the universe in which we live, … Continue reading The New Weird and racist structures
Hello! I'm the person most likely to receive your pitches at our wonderful site. If you want to get something unique published with us, that's wonderful. However, I am a law student, a freelancer (like you!) and therefore need pitches to follow a certain route to make life better for us all! Here's are 3 … Continue reading 3 things I look for in pitches
“This is going to be weirder than usual,” says the lead character of Control, the latest offering by Remedy Entertainment. And she’s not wrong. The Finnish company has constantly centred weird story and dark plots in its third-person action games and CONTROL is no different. Or rather, it is, but… Look, this is, as the … Continue reading CONTROL: Review
The yearning for the separation of art and politics is one held by those for whom the status quo is their foundation. To be reminded that alternative perspectives not only exist, but are forced to exist by virtue of an individual's identity threads holes in the comfort the yearners drape over themselves; a comfort that … Continue reading Call of Duty and separating art from politics
A review of Ghost of a Tale.
A silent princess wanders a world where angles and geometry turn supine under player manipulation. She navigates a world whose architecture stems from a mind aligned to MC Escher, attempting to salvage an apparent dying world. The lonely landscapes stretch and bend, spines covered in the flesh of the impossible. Every stage is a puzzle, … Continue reading How did I miss Monument Valley?
Assassin’s Creed: Odyssey is one of my favourite games but after slaughtering my 6,000th boar, I realised it was playing into an aspect of open world games I wish would end: killing animals. Ubisoft, in particular, is a great offender with its Far Cry franchise requiring characters to hunt down innocent creatures for their “pelts”, … Continue reading Stop making me kill animals
“As heretofore noted, consciousness may have assisted our species’ survival in the hard times of prehistory, but as it became ever more intense it evolved the potential to ruin everything if not securely muzzled. This is the problem: We must either outsmart consciousness or be thrown into its vortex of doleful factuality and suffer, as … Continue reading We need more cosmic horror in games