On isolation: a non-gaming post

Cw: domestic abuse, end of the world discussion. I must apologise for the tone and topic of this. But, of course, things are not normal. Right now, I am struggling to focus on writing about media even though now, more than ever, I should be consuming it – being a non-medical person, with no skill to … Continue reading On isolation: a non-gaming post

Old School Pick: Dying Light

Recently, the folks at Techland released a patch for their year 5 year old game, Dying Light. This is an open-world, action-RPG parkour zombie game. You play as a Kyle Crane, a very generic, entirely forgettable lead who sounds like but isn’t Troy Baker. In this city that is definitely not Turkey, a mysterious virus … Continue reading Old School Pick: Dying Light

Why the Witcher TV-series is a missed opportunity

The Witcher games, particularly Wild Hunt, have seen a recent resurgence in popularity thanks to the titular Netflix show. Though the books and games are divergent, they naturally have much in common – sharing a universe’s history, rather than strictly the present. The Witcher is set in a medieval fantasy world, created by Polish author … Continue reading Why the Witcher TV-series is a missed opportunity

Thoughts on Death Stranding pt 2

Please read the previous part to understand this... NOTE: SPOILERS FOR DEATH STRANDING AT THE END OF THE ARTICLE When the world is ending, there’s nothing like a warm pizza. Well, at least in the mind of characters in Death Stranding. Despite the recognition that every religion not only got it wrong, but dramatically wrong; … Continue reading Thoughts on Death Stranding pt 2

Thoughts on Death Stranding pt 1

The world is a dead, cold place. Isolation ebbs from the horizon, rather than the setting sun. People – or what remains of them – have dug themselves beneath the world, refusing to set foot on the poisoned planes of their species’ birth. That which ties them to the world, that which is meant to … Continue reading Thoughts on Death Stranding pt 1

The New Weird and racist structures

Recently, I published a piece on IGN about Control and the weird and “New Weird” subgenre of horror. To me, what makes this such an essential genre is how it taps into the two conflicting realisations: our need for answers and our recognition of the vastness and weirdness of the universe in which we live, … Continue reading The New Weird and racist structures

3 things I look for in pitches

Hello! I'm the person most likely to receive your pitches at our wonderful site. If you want to get something unique published with us, that's wonderful. However, I am a law student, a freelancer (like you!) and therefore need pitches to follow a certain route to make life better for us all! Here's are 3 … Continue reading 3 things I look for in pitches

CONTROL: Review

“This is going to be weirder than usual,” says the lead character of Control, the latest offering by Remedy Entertainment. And she’s not wrong. The Finnish company has constantly centred weird story and dark plots in its third-person action games and CONTROL is no different. Or rather, it is, but…  Look, this is, as the … Continue reading CONTROL: Review

Call of Duty and separating art from politics

The yearning for the separation of art and politics is one held by those for whom the status quo is their foundation. To be reminded that alternative perspectives not only exist, but are forced to exist by virtue of an individual's identity threads holes in the comfort the yearners drape over themselves; a comfort that … Continue reading Call of Duty and separating art from politics