Call of Duty and separating art from politics

The yearning for the separation of art and politics is one held by those for whom the status quo is their foundation. To be reminded that alternative perspectives not only exist, but are forced to exist by virtue of an individual's identity threads holes in the comfort the yearners drape over themselves; a comfort that … Continue reading Call of Duty and separating art from politics

How did I miss Monument Valley?

A silent princess wanders a world where angles and geometry turn supine under player manipulation. She navigates a world whose architecture stems from a mind aligned to MC Escher, attempting to salvage an apparent dying world. The lonely landscapes stretch and bend, spines covered in the flesh of the impossible. Every stage is a puzzle, … Continue reading How did I miss Monument Valley?

Stop making me kill animals

Assassin’s Creed: Odyssey is one of my favourite games but after slaughtering my 6,000th boar, I realised it was playing into an aspect of open world games I wish would end: killing animals. Ubisoft, in particular, is a great offender with its Far Cry franchise requiring characters to hunt down innocent creatures for their “pelts”, … Continue reading Stop making me kill animals

We need more cosmic horror in games

“As here­to­fore noted, consciousness may have as­sisted our species’ sur­vival in the hard times of prehistory, but as it became ever more intense it evolved the potential to ruin everything if not securely muzzled. This is the problem: We must either out­smart consciousness or be thrown into its vortex of doleful factuality and suffer, as … Continue reading We need more cosmic horror in games

Some E3 2019 thoughts

Here are my hot takes on unreleased games, judged on marketing videos, that caught my attention because I finished my law exams. So now you have to deal with my bad opinions. Watch Dogs Legion https://www.youtube.com/watch?v=eg7xVsiBelk This is a sequel I did not expect. Oh, I expected a sequel to Watch Dogs 2, but I … Continue reading Some E3 2019 thoughts

Days Gone: Spoiler-Free Review Part 2

Read Part I here... After more time with Days Gone, my opinion has not shifted drastically though I am able to provide more context and criticism. The game remain enjoyable, with moment-to-moment play still feeling quite solid. Primarily, the most fun players will experience is the interaction between various systems with their own priorities: humans … Continue reading Days Gone: Spoiler-Free Review Part 2

Days Gone: Spoiler-Free Review Part 1

PLATFORM: Playstation 4 TYPE: Third-person, action-RPG, open-world. ~ What do you call an outlaw in a world with no laws? What is there to rebel against, to detach yourself from, when all the world’s anchors have become mangled by an apocalypse? These are some of the considerations I wondered playing as biker gang member Deacon … Continue reading Days Gone: Spoiler-Free Review Part 1

You cheated the game

Content warning: Harassment, threats. I've been writing online for many years. My initial focus primarily centred on issues of ethics, since it was what I studied and taught at the time. It gave me an excuse to tackles issues I found interesting, while improving my writing ability. The themes I chose were considered "controversial" outside … Continue reading You cheated the game

Difficulty Isn’t Personality: From Software Games Can Be Better than This?

The conversation surrounding From Software’s “Soulsborne” genre is one of the strangest in gaming culture: Should it have an “easy” mode? Is it “too hard”? Are people suckered into thinking their games are good, when it might be a kind of self-delusion to justify spending hours on menial tasks to overcome unnecessarily powerful enemies? I … Continue reading Difficulty Isn’t Personality: From Software Games Can Be Better than This?