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The Chicago Video Game Law Summit is Chicago’s premiere video game law related event. It is a day of academic panels devoted to the nuanced way video games require unique legal protections from a myriad of diverse legal disciplines. Game developers, industry representatives, legal experts, and many other professionals will explore, explain, and debate the latest issues in video game law.

APRIL 16, 2016  SATURDAY
THE CHICAGO BAR ASSOCIATION
321 S PLYMOUTH CT, CHICAGO

General Registration  //  Attorney Registration

About CVGLS

The law is always a step behind technology. In particular, the legal profession has expressed extreme difficulty in addressing the technical and expressive qualities present in video games. Video games are subtly complex by their very nature, and do not seem to fit completely into any singular field of law. The fields of copyright, trademark, patent, constitutional, and business law have all been applied to video games in an effort to regulate and protect them. As often as not, as many conflicting applications of law emerge as congruent ones.

The second annual Chicago Video Game Law Summit will be held on April 16th at the Chicago Bar Association in Chicago, Illinois. CVGLS 2016 will feature panels discussing hot topics in video game law ranging from the legal status of eSports to the ever-changing definition of free speech in virtual worlds. Organized as a joint venture of the John Marshall Video Game Law Society and the CBA YLS Creative Arts Committee, CVGLS 2016 aims to create a public forum where gamers and lawyers can explore, explain, and debate the latest issues in video game law.

Chicago Video Game Showcase

The city of Chicago has been integral to the development of the video game industry from its very inception. To honor that history, CVGLS 2016 will feature a Chicago Video Game Showcase! Attendees will be able to play a selection of Chicago-made games from past and present, and learn about Chicago’s enduring and evolving status as a platform for video game development.

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    Reminder! CVGLS is Saturday, April 16th! Schedule here:

    Panels
    The Changing Scene of eSports and Gambling

    This panel will explore whether or not eSports are subject to existing gambling regulations, and will discuss recent legislative steps taken to clarify this issue. Topics to be discussed include: the current legal status of eSports in the United States and abroad, recently proposed eSports regulations, existing gambling regulations as applied to eSports, and the inherent difficulties in regulating evolving technologies.

    Jason Greenglass, Robert Morris University
    Ryan Morrison, Morrison & Lee LLP
    Lydia Picknell, PARADIGM
    Marc Whipple, Tech Industry GC
    (Moderator) Ross A. Hersemann, Loading Law

    Recent Developments in Video Game Law

    This panel will explore recent litigation, legislation, and transactions in video game law. Topics to be discussed include: changing copyright fair use standards, the public relations risks of aggressive trademark filing, crowdfunding issues, FTC related advertising issues, and generally, the legal specialization of video game law itself.

    S. Gregory Boyd, Frankfurt Kurnit
    Ryan Morrison, Morrison & Lee LLP
    Patrick Sweeney, IE Law Group
    Marc Whipple, Tech Industry GC

    Privacy, Harassment, and Free Speech in Virtual Worlds

    This panel will address the unique difficulties involved in preventing harassment in video games and social media, while still protecting privacy and free speech. Topics to be discussed include: content regulation for minors and relevant legislation, industry efforts to ensure compliance and safety for all persons, and recent impactful litigation in the field.

    Dona Fraser, Entertainment Software Rating Board (ESRB)
    Lydia Picknell, PARADIGM
    S. Gregory Boyd, Frankfurt Kurnit
    (Moderator) Sarah Sexton, Microsoft

    Video Games and the Right of Publicity

    This panel will explore the right of publicity and how it has been inconsistently applied to video games. As video game graphics become increasingly realistic and the use of personal likenesses in games becomes more prevalent, the issue of when personal likenesses can be used is a heated debate. Topics to be discussed include: recent litigation and an overview of seminal cases in the field.

    Frank Goldberg, Zynga Inc.
    Gilbert Lee, Mitchell Silberberg & Knupp LLP
    Frederick J. Sperling, Schiff Hardin LLP
    (Moderator) William K. Ford, The John Marshall Law School

    The History of the Video Game Industry in Chicago

    This panel will highlight how the city of Chicago has been a hub for the video game industry since its very inception. Topics to be discussed include: Chicago-made games from past and present, the rise, fall, and resurgence of the city’s arcade scene, and Chicago’s enduring and evolving status as a platform for video game development.

    Brian Colin, Game Refuge, Inc
    Jeff Lee, D. Gottlieb and Company
    Martin Goldberg, Video Game Historian
    Josh Tsui, Robomodo
    (Moderator) Doc Mack, Galloping Ghost Arcade

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