So hype to see Leisha-Marie’s work highlighted. She’s amazing and doing great, great things. Can’t wait to see her GX3 talk online!
[Courtesy of Leisha-Marie.] “Blanket Fort Chats” is a semi-regular column featuring women and nonbinary game makers talking about the craft of making games. In this week’s post, we feature Leisha-Marie Riddel, an illustrator based in Toronto and the creator of #PROJECTSOLACE.
Miss N: Can you tell us a little bit about your background?
Leisha-Marie: I graduated from Sheridan College’s Bachelor of Applied Arts Animation Program (aka not a real Bachelor) when the program was in its infancy, so it was still ironing out a lot of the kinks that the program no longer has. I always wanted to be a commercial artist, i.e. working for a company as an artist or generating art for consumption as opposed to creating art for exploratory purposes, and I pursued that from childhood. Unfortunately, because I graduated during the program’s problematic teenage phase, I wasn’t given a lot of…
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