
This conference features over 400 lectures, panels, tutorials and round-table discussions. The all-access pass provides entry to all 5 days of the event, including the IGF Festival, the Game Developer Choice Awards, all GDC sponsored mixers and parties, the Game Career Seminar and more.
#INeedDiverseGames is dedicated to increasing diversity both in game and in studio, and we will be awarding these scholarships to members of marginalized groups (person of color, LGBTQIA, woman, or reside at an intersection of those identities) who would not have the opportunity to attend the GDC without financial assistance. Whether you make diverse games or otherwise intentionally furthers the agenda for diversification of gaming (though podcasts, streaming, or other media critique and content) we want to hear from you!
Complete information, including application link and review board information are at our GDC Scholarship page.
Good luck!
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Published by cypheroftyr
Tanya DePass is the founder and Director of I Need Diverse Games, a non-profit organization based in Chicago, which is dedicated to better diversification of all aspects of gaming. I Need Diverse Games serves the community by supporting marginalized developers attend the Game Developer Conference by participating in the GDC Scholarship program, helps assist attendance at other industry events, and is seeking partnership with organizations and initiatives.
Tanya is a lifelong Chicagoan who loves everything about gaming, #INeedDiverseGames spawn point, and wants to make it better and more inclusive for everyone. She founded and was the EIC of Fresh Out of Tokens podcast where games culture was discussed and viewed through a lense of feminism, intersectionality and diversity. Now she’s a co-host on Spawn on Me Podcast. Along with all of that, she’s the Programming Coordinator for OrcaCon, she often speaks on issues of diversity, feminism, race, intersectionality & other topics at multiple conventions throughout the year. Her writing about games and games critique appears in Uncanny Magazine, Polygon, Wiscon Chronicles, Vice Gaming, Paste Games, Mic, and other publications.
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